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21 Comments
a sniper at range to heavy helm should give u a tier 3 injury, second shot should most likely kill u, but close range that should probably knock u over or down at least, would be kinda cool if the projectile could bounce off the helm, hehe kills your friend next to u win a light helmet 😛
thing about the inf armour si there is no wear on them yet, if your heavy helm as taken a few knocks it after a while it may not protect you from the one shoot. Energy weapons should melt the armour
yeah I did a headshot, the guy fell down, I continued shooting in the chest, watching as the guy stabbed self with a medi pen, got up and ran away, and i sat there like wtf..
My issue with the reclaimer using maelstrom (and this also was my opinion when someone referenced that mining cant be breaking a roid into a bunch of little pieces indefinitely, they wanted to transition it to how space engineers does mining) is it diesnt fix the reclaimer being this solo ship. Maybe if modules died easier and the arm could be used to recover large components like engine modules, thatd be cool, but just using maelstrom to grind everything up just feels boring and not skill based.
Maybe im misinterpreting how Mike is expressing this but i have the same sentiment towards the orion and the rock grinder just boring holes through roids. Id much rather have to feed it through a tractor beam and cut rocks to size to be able to put it in the orions mouth. That said, grinders just dont feel like they can ever be skill based.
I would like structural salvage to not be the claw casting a Harry Potter magic spell to break a ship apart. it should be some version of grabbing a wreck, and breaking it into pieces by crushing it, or punching it, anything physical that is in the category of something a big metal claw might do. Not wave its fingers and cast a magic spell.
11:38 omg Croncy never assumed that the reclaimer claw was going to be used for anything??? are you serious??? the claw was the ONLY thing that the reclaimer was sold on, and supposed to use to grab and crush salvage for YEARS AND YEARS since 2014!!! It was concepted as that, sold as that, demonstrated in videos as that– but he didn't notice somehow??? Are you kidding me????
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It's like if 5 years from now CIG announces that the Carrack will no longer have the ability to explore and map jump points. that was the whole damn point of it!
They could add something related to purity, so if you don't scrape the hull maybe you affect the refining price. Maybe RMC can't be refined, so if you want to be the most efficient you'll nees to scrape first. Then a UI to break if by finding the frequency, maybe you'll accidentally lose/blow some off and lose material if you don't do it right, adding a skill element
Mike is soo arrogant most of the time, interrupting croncy as if what hge says is more important and alwayxs saying "you cant know this cause you are no long time backer…"
He can read too, there is no reason why you need to explain all of this to him like he is an idiot. loads of backers that backed since 2016 know loads more about the game than you.
Having backed earlier than others dosnt make you the most qualified to speak on issues, quite on the contrary you get so much worng for a long time backer.
Dont agree with me? watch back your last ATC's and tell me you dont see how you alwqays interrupt him with the same "I know better Im a long time backer" shit
who the fuck needs a claw in the 29th century ? we travel 50million kilometers in 5 minutes
57:50 the risk in salvage should be from if the ship is full of fuel or weapons or not. SO if you don't remove the fuel first, and remove the missiles first, then structural salvage should cause a massive explosion once you hit those sections of the ship. SO you need to check and go about removing fuel and ammo first, before structural salvage, otherwise you are taking a big risk. If the ship has no fuel or ammo on board, then you can break it apart with no risk at all.
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EXAMPLE: if you salvage an A2, and it has a live MOAB still on board, as soon as you break the wreck apart, the MOAB and all other ordnance should explode with the same combined force that they would have caused by being used in battle.
You should be forced to hull strip to at least 80% before you can fracture
96scu buffer for the reclaimer should be fine, so you can print 3 x16 scu boxes on each of the two printers.
At 57:20 where Croncy mentions risks when breaking a ship… Perhaps something like a higher risk of something bad happening if you do not remove components from the ship before breaking it. Trying to fracture a ship with its powerplant or weapons still in place should present some form of hazard, imo. 🤷♂️
People who want risk, just remember playing SC is a risk in itself with all of its features
Ships should be made out of dozens of salvageable materials, each one requiring you to adjust the salvage beams to frequencies to meet their resonance. It'd be like the scanning mechanism meets mining.
That way different hulls can contain different ratios. Origin contain more premium materials like bexalite or whatever, and drake ships being made entirely out of aluminium. Those materials wouldn't be pure, so a run through a purifier would be needed to extract scus of materials. Like mining refining.
for the claw use it to hit ships and grab components, basicly have cargo storage zones inside the claw area and let it break into ships and grab power supplies and other major parts and turn the rest of the ship into scrap metal shards.
fly in and scan the ship find the internal parts, position the ship and absorb the exterior while using the claw to attach components and cargo into a cargo grid inside the claw. the skill to it would be knowing each ship and where the parts are. less interactive more knowledge bases or you involve the scanning system to see if there are any dangers like an active power plant powering something that could explode ect.
Hopefully they wanted to get salvage out as is because they want to wait for engineering to attempt something more tied in with internal components. Hard to work towards hardspace-style challenges before the markup is in.
I can only imagine the speeds of ground vehicles are temporary as they tune things because it just doesn't make sense otherwise. The Storm being slower than the Nova is the big clue here, I think, but without any info from CIG it's frustrating.
24:53
So a couple things.
Firstly earlier you had said that they promised "refine-able" materials. That's not entirely accurate. After you do what amounts to putting all the material into a futuristic shredder, you actually do have all the materials in their refined state… but you have them in an unsorted state.
You have basically the same steps you have with recycling today. First you sort by what is magnetic and what is not… valuable metals then.. from what is not. You get the picture.
What you DON'T have… is unrefined materials. Gold, silver, copper… aluminum… all in it's refined state.
So what you have is exactly what they currently say you have… construction materials.
What they need to do now is decide what role the Reclaimer actually provides.
So the second thing that makes this all work and applies to what Mike is saying.. is what does that young engineer do for their first job? How do they get the rep and experience that makes them a better engineer?
Sure the Reclaimer could just sell the "Construction materials". I'd suggest to CIG that each ship be divided down into percentages of various materials… just like an asteroid… that vary from ship type to ship type. When you do structural salvage of that type of ship.. you have a given percentage of gold, tungsten, aluminum, copper… you get the idea.
So back to that crewmen down in the hold. If the Reclaimer wants to optimize … they can have an engineer running the hold sort components using internal storage. The "mini-game" as it were is that you have basically a limited amount of internal storage. Like one of those games where you slide the squares around, if you don't have any open storage you can't separate out any materials. If you DO have open storage you can have the Reclaimer's internal grinder/sorter system put ONLY gold into one bin. You then get to output boxes that contain only gold and this should then give you the ability to fit more boxes in the Reclaimer's hold because you are ultimately discarding all the "Inert" materials and ejecting them over the side through some cool "Vent" animation. It would be cool to observe an operation from the outside.. with the Reclaimer actually looking like it is breathing like some beast.
This would make working a Reclaimer actually feel like a real necessary job experience instead of just sitting there monitoring a timer.
One of my favorite streamers and my least favorite streamer. At least this Is better outlook than salty cry baby by himself.
o7 Hi Mike, i understand you 100% with your opinion. I think we was waiting now for since 10 years for the use for our Salvage Monster, i hope like you that they do salvage structure same competitive like mining, but its xmas time, and im so lucky that i can use my front alien mouth. Other people doesent arrived this target to use this, 10 years is a long time for a feature. 🙂 You both do a good job o7 keep it on and best wishes
So glad for this content guys tyvm! Sometimes i despair on ludicrous copium level SC podcast content thats on yt but also glad you guys dont go to clickbait level toxic negativity too. its a good balance!
Croncy i LOVE the idea of a more hands on breaking of wrecks. and i think much like it was discussed if they brought some aspects of mining like sometimes having to break a ship multiple times to smaller and smaller parts to be crunchable(?) and having fps style deployables to maybe allow vultures tackle larger stuff idk.
On the FPS headshot discussion, many games have small situations where a rare helmet can prevent you from dying in 1 shot, as was said, the clearest example here is the lvl3 helmet in PUBG. theres a lot of nuance there, but the important point is you cant just buy that advantage you have to find it, and its severely limited. Taking away the powerful feeling doesnt happen because you know that even when wearing a lvl3 helm and getting HS u loose almost all your health and your helm is almost totally fucked.
SC's FPS has to come a long way to get to PUBG balance levels, let alone tackle the complexity of tarkov gameplay.
ty for the conversation and discussion points boys! 👍